Brief Research Report
Accepted on 02 Feb 2026
Exploring Gender as a Determinant of Game Element Effectiveness
in Human-Media Interaction
Brief Research Report
Accepted on 02 Feb 2026
in Human-Media Interaction
Original Research
Accepted on 02 Feb 2026
in Mobile and Ubiquitous Computing
Original Research
Accepted on 02 Feb 2026
in Networks and Communications
Original Research
Published on 02 Feb 2026
in Human-Media Interaction
Original Research
Accepted on 31 Jan 2026
in Human-Media Interaction
Original Research
Accepted on 30 Jan 2026
in Computer Security
Original Research
Accepted on 30 Jan 2026
in Human-Media Interaction
Original Research
Published on 30 Jan 2026
in Computer Security
Correction
Accepted on 29 Jan 2026
in Human-Media Interaction
Original Research
Accepted on 29 Jan 2026
in Human-Media Interaction
Original Research
Accepted on 29 Jan 2026
in Human-Media Interaction
Original Research
Published on 29 Jan 2026
in Human-Media Interaction
Original Research
Published on 29 Jan 2026
in Theoretical Computer Science
Correction
Accepted on 28 Jan 2026
in Human-Media Interaction
Methods
Accepted on 27 Jan 2026
in Computer Vision
Data Report
Published on 27 Jan 2026
in Mobile and Ubiquitous Computing
Original Research
Accepted on 23 Jan 2026
in Computer Graphics and Visualization
Correction
Published on 23 Jan 2026
in Human-Media Interaction
Original Research
Published on 23 Jan 2026
in Human-Media Interaction
Original Research
Accepted on 22 Jan 2026
in Human-Media Interaction
Original Research
Published on 22 Jan 2026
in Computer Vision
Review
Accepted on 21 Jan 2026
in Theoretical Computer Science
Original Research
Published on 21 Jan 2026
in Computer Security
Original Research
Published on 21 Jan 2026
in Computer Security